A team of Indonesian journalists and graphic artists for Kompas.com used a comic book format to explore the biology of the novel coronavirus that triggered a global pandemic. In a three-part series with 11- to 14-year-olds in mind, the team did not shy away from complexity and encouraged young readers to go on a journey of discovery. The series tells how coronaviruses were first identified, the changing understanding of their modes of action and impact on humans, and how science itself has been changing during the COVID-19 pandemic as researchers rely on new ways to get the latest research findings widely distributed. The series also presented an interactive game in which readers were asked to devise the best strategy for developing a COVID-19 vaccine, helping them understand the challenges developing countries face in the vaccine race not only because of limited technology but also because of inequities in vaccine access. Cathy Edwards of BBC, a producer of the popular “CrowdScience” program, called the Kompas.com entry engaging and “full of fascinating facts and stories of science and scientists’ stories, presented in an original comic panel format.” She added, “The interactive game was a fantastically innovative way to promote scientific understanding of vaccine development.” Yunanto Utomo, who led the Indonesian team, said: “For years, Kompas.com has created numerous experiments to engage youths. Recognition by AAAS and Kavli is very important for us and definitely will boost our spirit to continuously innovate. Kompas.com believes that engaging youths is the very first step to create future leaders who stand for science and are able to produce science-based policy.”